In this tutorial we are going to talk about one of the most useful features included in Rpg Maker. The Database function allows you to edit character stats, make your own items. classes, skills, set up custom battles and much more!
As the database has so many features, this tutorial will come in a few parts, I will cover the first five sections of the database in this one.
1 - Hero
This section is quite well named. as its main function is editing the statistics of the characters in your game, this bit is not to complicated - but to speed things up, I will list the sections and what they are for.
HERO
Well this section is for picking the hero slot you want to use to store your new hero in, all of the slots are already occupied, so its a matter of editing whats already there.
Name
Put the desired name of your hero here.
Options
Two Wpn - Character holds two weapons
Lock Wpn - Locks this characters weapon.
AI Control - Character is controlled by computer.
Mighty Grd - Character has big defense properties.
Face
This is where you choose the face displayed when your character talks.
Sprite
This is where you choose the sprite for use in the field.
Battle Sprite
This is where you choose the battle sprite, try and match it to the field one.
Title
Can be anything you want, If your name is "kibeth", your title could be "the walker" Hence - Kibeth The Walker.
Min/Max Level
Choose the min/max level for your character.
Critical Hit Probability
Specify the probability that your character will strike a critical hit during battle.
Class
This feature is for changing your characters class, ths just affects your stats in different ways.
Base Statistics
These are the stats that your character starts with, it is possible to change these how you see fit.
Starting Equipment
Specify the equipment that your character starts with.
Unarmed Battle Animation
Use this to select the battle animation used for attacking when your character has no weapon.
Skill Progression
Varies for each Class, used to select which skills are learnt at which level.
Condition/Attribute resist
Used to select which conditions/curses/weapons/magic the character is resistant to.
2 - Class
This section is all about classes, a class is sort of like a status. If you have a class of "Mage" then your magic statistic is going to be higher than your attack statistic, its a simple way of forming a characters statistics according to thier appearence.
Classes
This section is used to select the slot you want to put your class in, it is also possible to create new slots.
Name
Used to select the name of the class.
Animation Group
Used to select which battle animation this class is linked to.
Options
Two Wpn - Character holds two weapons
Lock Wpn - Locks this characters weapon.
AI Control - Character is controlled by computer.
Mighty Grd - Character has big defense properties.
All of the rest of the settings in this section have already been covered.
3 - Skill
Skills are like attacks that are unique for a character,if you have ever played games like final fantasy, characters have limit breaks, overdrives, and also lots of special skills such as "auto-revive". This section is for adding these to your game.
Skills
Used to select the slot in which you want your skill to be, or edit a default one, you can make more slots with the "array size" feature.
Name/Type
Use this to select the name of the skill, and also its type e.g teleport.
Description
You can input a description of the skill in this box.
Effect Rating
Use this feature to specify how effective the skill is, for stronger skills the effectivity needs to be higher.
Success Rate
Use this feature to specify the success rate of the skill, on a scale of %, if set to 100% the skill will never fail or miss.
Decrease
Specifies the cost for using the skill, usually MP in most games, or you can make it so the skill costs nothing.
MP Consumed
Used to select how much MP is consumed when using the skill.
Battle Animation
Used to choose the battle animation for this skill.
Condition/Attribute
Used to specify whether any conditions or attributes are inflicted on the user or reciever of this skill.
4 - Item
Items are essential in any RPG, they can be key items e.g A bomb to blast open a door.
They can also be normal items - such as potions that heal you, this section of the database is for editing and creating items.
Name
Use this field to specify the name of the selected item
Type
Specify the item type, it can be anything from medicine to a skill scroll.
Price
Use this field to specify how much an item costs to buy in a shop. Note - You will have to set up shops yourself.
Number of uses
Used to specify the number of times you can use an item before it expires/
Description
Input a description of your item, or edit an existing one.
Target
Select the items target, can be one member of your party, or all of them.
Usable By
Defines who this item can be used by.
Cure Condition
Use this option to specify whether the item cures any ailments for the person it is used upon.
HP/MP Recovery
Used to specify whether the item incurs any HP or MP recovery.
Options
Can make an item usable only in the field, or can make an item usable only on dead characters.
5 - Monster
Now, what would a good game be without monsters! In this section you can add a good selection of big scary hairy beasts for your characters to do battle with.
Base Statistics
Use this section to arrange all of the basic statistics for the selected monster. This is a lot like selecting hero stats, except you need to be careful that you do not make a monster too strong, otherwise your characters will not have a chance in battle.
Spoils
Use this section to specify what you get on the occasion of beating this monster in battle, you can specify the items recieved, the amount of experience and also how much gold you recieve.
Critical Hit Probability
Used to specify the probability of the moster scoring a critical hit on your character, you dont want to set this one too high.
Option
You can use this tick box to select whether attacks are mixed or not.
Condition/Attribute Resist
Used to select which conditions and attributes this monster is resistant to.
Behaviour
Used to select the monsters behaviour, mostly including the attacks,skills, and magic it uses.
Well - Thats all for this part. I will cover the next five sections in part 2.