Rpg Maker 2003 is not as simple as it first appears, If you want to master it then you need to Master some of its more advanced features. In this tutorial we will look at one of these.
Switches are an essential part of Rpg Maker, and you need knowledge of them if you want anything to work properly.
There are many ways to imagine a switch, but personally I just think of it as it actually is. A command that when triggered - activates a certain event. To master the understanding of switches you will need to go through the stages of getting them wrong and learning from the mistakes you make, but hopefully this tutorial will speed up the process somewhat.
Right so lets think of an example of when a switch would be needed.
There is a man infront of a door which the main character needs to get into, and when you speak to him he says, "you cant come in here"
So this is what the event editor window should look like so far:
